Dec 05, 2005, 09:41 PM // 21:41
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#1
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Frost Gate Guardian
Join Date: Jun 2005
Guild: looking for a guild
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Henchies > Walls
So I was doing Dragon's Lair with all henchies and about the 3rd section or so (starting with the Necro one) as soon as I skip the cut-scene and land in the new section, the henchies start running off. At first I was like "hmm, where are they running to? Let's watch and see". Then Stefan and Little Thom ran right through the wall and didn't stop no matter how much I moved around, attacked and flipped them off.
"Oh well", I thought "I hope they come back" They did: at the beginning of the next level - that's when Dunham and Lina take off - through the walls not to be seen again until the next level. At the beginning of the next level (and every level after that) the henchies all start to run as soon as we land, but I do the back-and forth wiggle until they run back towards me.
Anyone else notice some funky Henchie behavior? (aside from the usual dumb stuff)
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Dec 05, 2005, 09:55 PM // 21:55
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#2
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Master of Beasts
Join Date: Jul 2005
Guild: Servants of Fortuna [SoF]
Profession: R/
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I've seen stuff like this happen before, but it's been a long, long time. It used to be a trademark thing for Alesia to do upon ressing at the same res shrine a good handful of times. It's been at least 3 or 4 months since she's done it for me, but that could well be since I don't die as much as I used to.
Dragon's Lair is just a really buggy mission, so it unfortunately doesn't surprise me to see your post. Don't even get me started on what its like trying to play a Beast Master ranger in Dragon's Lair.
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Dec 05, 2005, 09:58 PM // 21:58
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#3
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"I love reading trash!"
Join Date: May 2005
Location: Home Again
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Yes, last night, doing Abbadon's Mouth, my hubby died. Lina just stood there, right on top of him, not doing anything. I tried the wiggle back and forth, but she just stood there. I had to drag her back to Mhenlo (who was dead inside the aggro circle of an Ether Seal) so she would rez him first, then we could all run back to my hubby and Lina just stood there again while Mhenlo rezzed him.
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Dec 05, 2005, 10:32 PM // 22:32
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#4
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Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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I had Stephan do this last week while in a team of 5 + 3 henchies, but don't remember which zone it was. I don't think it was the necro zone though. We didn't miss him.
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Dec 05, 2005, 10:43 PM // 22:43
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#5
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Site Contributor
Join Date: Sep 2005
Location: 38°16′ N 140°52′ E
Profession: Mo/Me
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The same thing happened to me, though it happened in the Mesmer level. Before that, my pet spider disappeared after the cutscene in a previous level Never had any problems with Lina or Dunham though.
I used the /bug command in game and went off to finish it without the stupid warriors. *shrug*
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Dec 06, 2005, 02:56 AM // 02:56
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#6
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Servants of Fortuna
Profession: E/Me
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Quote:
Originally Posted by Swampgirl Inez
Yes, last night, doing Abbadon's Mouth, my hubby died. Lina just stood there, right on top of him, not doing anything. I tried the wiggle back and forth, but she just stood there. I had to drag her back to Mhenlo (who was dead inside the aggro circle of an Ether Seal) so she would rez him first, then we could all run back to my hubby and Lina just stood there again while Mhenlo rezzed him.
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That's actually quite common; the monk henchmen will usually refuse to resurrect other players if monks are dead, even if the other players are right there and the second monk is way out of range. Really sucks if Mhenlo or Lina gets suicidal and runs behind a boss to get killed or something; if you have other people dead, you might not be able to kill whatever it is, but you can't resurrect them without being able to keep the remaining monk alive for the 8+ seconds it takes for them to resurrect.
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Dec 06, 2005, 02:58 AM // 02:58
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#7
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"I love reading trash!"
Join Date: May 2005
Location: Home Again
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Ugh, this is the first time I've seen it. Thanks for the heads up. Maybe I should count myself lucky.
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Dec 06, 2005, 04:11 AM // 04:11
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#8
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Krytan Explorer
Join Date: Aug 2005
Location: Long Island
Guild: So Goth We Crap [Bats]
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Exact same thing happened to me.
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Dec 06, 2005, 04:19 AM // 04:19
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#9
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Wilds Pathfinder
Join Date: Nov 2005
Location: North Carolina
Guild: The Grave Diggers [gds]
Profession: Mo/W
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ditto
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Dec 06, 2005, 02:27 PM // 14:27
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#10
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Frost Gate Guardian
Join Date: Jun 2005
Guild: looking for a guild
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Quote:
Originally Posted by Mysterial
That's actually quite common; the monk henchmen will usually refuse to resurrect other players if monks are dead, even if the other players are right there and the second monk is way out of range. Really sucks if Mhenlo or Lina gets suicidal and runs behind a boss to get killed or something; if you have other people dead, you might not be able to kill whatever it is, but you can't resurrect them without being able to keep the remaining monk alive for the 8+ seconds it takes for them to resurrect.
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I don't think they only raise monks first. It seems the henchies have a priority list and won't res out of order. Yesterday I was with one person and 6 henchies. My teammate died and I retreated with the henchies to kill a single group. Dunham died in the process. The henchies would not res Dunham until after they'd res'd my teammate (who was in the midst of some baddies).
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Dec 06, 2005, 02:52 PM // 14:52
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#11
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Furnace Stoker
Join Date: Sep 2005
Location: Guild Hall, Vent, Guesting, PvE, or the occasional HA match...
Guild: Dark Alley [dR]
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When i ran my warrior through dragons lair with henchies, on the 2nd map (the mesmer boss one) they got trapped in the wall and could not move. that was realyl fun trying to solo the facet of chaos by myself.....I kept having to run back to them to heal and eventually just decided to start over because the facet and i were at a draw (see no solo build equipped at that time)
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Dec 06, 2005, 03:00 PM // 15:00
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#12
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Frost Gate Guardian
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Quote:
Originally Posted by Bugeater
I don't think they only raise monks first. It seems the henchies have a priority list and won't res out of order. Yesterday I was with one person and 6 henchies. My teammate died and I retreated with the henchies to kill a single group. Dunham died in the process. The henchies would not res Dunham until after they'd res'd my teammate (who was in the midst of some baddies).
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No I think they do. If you watch Lina and Mhenio they work together when ressing people. Mhenio resses, as soon as the player is up Lina puts protective spirit on them to avoid them getting 1 hit death again, then mhenio heals them back up. For that reason they have each other as priority when ressing, to avoid futher deaths.
Also Lina is not a healer, so she'll always res Mhenio first to avoid building up DP though ressing. There might be exceptoins to the rule, sometimes they do res players. I've seen many high level group leaders take Lina and not Mhenio if we dont have a monk, they dont seem to realize she's full protect, not heal.
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Dec 06, 2005, 03:05 PM // 15:05
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#13
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I'm the king
Join Date: Nov 2005
Location: Aussie Trolling Crew: Grand Phallus and Chairman Pro Tempore
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Quote:
Originally Posted by Mysterial
That's actually quite common; the monk henchmen will usually refuse to resurrect other players if monks are dead, even if the other players are right there and the second monk is way out of range.
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I call whichever character I want res'ed first, the henchies almost always listen.
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Dec 06, 2005, 04:49 PM // 16:49
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#14
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Lion's Arch Merchant
Join Date: Aug 2005
Guild: Outlaws Of Ascalon
Profession: Mo/
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Quote:
Originally Posted by Keyote
No I think they do. If you watch Lina and Mhenio they work together when ressing people. Mhenio resses, as soon as the player is up Lina puts protective spirit on them to avoid them getting 1 hit death again, then mhenio heals them back up. For that reason they have each other as priority when ressing, to avoid futher deaths.
Also Lina is not a healer, so she'll always res Mhenio first to avoid building up DP though ressing. There might be exceptoins to the rule, sometimes they do res players. I've seen many high level group leaders take Lina and not Mhenio if we dont have a monk, they dont seem to realize she's full protect, not heal.
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The onjly thing i say is that they in love and they need to res each other first .
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Dec 06, 2005, 04:59 PM // 16:59
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#15
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Forge Runner
Join Date: Jul 2005
Location: Arizona
Guild: Wizardry Players Guild, http://4guildwars.7.forumer.com
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I ran thru Dragons Lair again last night with my newly ascended elem and the henchies were constantly trying to run as soon as the cut scene ended (was skipped). The first time was the mesmer lair and both Stephan and Thom ran off and the "all magic team" had to do without them. After that I was sure to move around immediately to call them back. Annoying though.
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Dec 06, 2005, 05:25 PM // 17:25
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#16
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Desert Nomad
Join Date: Oct 2005
Location: England, UK
Profession: D/Mo
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This was a bug in the game a month or so ago...it supposedly got fixed, it did happen to me, but since the fix, I haven't seen it happen since...
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Jan 26, 2006, 05:25 PM // 17:25
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#17
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Lion's Arch Merchant
Join Date: Nov 2005
Location: UK
Guild: Hearts Of Fury [HoF]
Profession: R/
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LOL, just came across this thread... Reminded me of something similar that Little Thom did during the Aurora Glade mission.
After attuning the crystals, the cutscene kicked in. We watched it and when it was over, Little Thom started running. He went off a cliff and continued to run in mid air. It was quite a bizzare sight.
My guildie asked me if I was ready to go and I said we've just lost Little Thom. It was difficult to explain how Little Thom ran off a cliff and into the distant horizon.
Wished I took a screenshot.
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Jan 26, 2006, 06:40 PM // 18:40
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#18
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Ascalonian Squire
Join Date: Aug 2005
Guild: Aesir's Lost
Profession: W/Mo
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Day before yesterday I was doing The Wilds with my fledgling Ranger (all-hench team). I get near the end, and all my henchies get killed fighting the 2nd-to-last boss/group of Spiders. I get past, and get to the cut scene, counting on the fact that they would be res'd.
They all res'd, then immediately ALL of them took off back to who-knows-where. The 3 soft-targets get stuck inside a cliff and killed by some random Wind Riders above them. (Meanwhile I'm killed trying to solo the ending fights) Stefan and Thom hang around the cliff doing nothing for a while (maybe a minute) and then amazingly decide to run back to me.
Here's where it gets weird ... they win! With the help of Evennia, they manage to take out all the end-fight spiders and boss!
*Lucky*
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Jan 27, 2006, 05:46 AM // 05:46
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#19
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Frost Gate Guardian
Join Date: Dec 2005
Location: New York, USA
Guild: Heroes of the Horn
Profession: E/Me
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I had some problems running my wa/r through Dragon's Lair - ran the mission twice and my pet would disappear randomly after the cutscenes between levels. I would actually not see him in the cutscene running up so I would know he is off somewhere. She was gone for 3 straight levels at one point then just reappeared...
Also I ran into an odd bug in Sorrow's Furnace (doing Galen's quests). When going near the temple, all of a sudden I was walking about 15 above the ground and could see all the other party members beneath me on the ground. I DID take screenshots of that though the background is very dark and doesn't display it as clearly as I would like that I was not on the ground there. I walked further and ended up back on solid ground finally.
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Jan 27, 2006, 10:31 AM // 10:31
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#20
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Academy Page
Join Date: Jul 2005
Profession: Mo/Me
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yes that happen to me 2 times so far the 2 warrior hench ran through the wall and didn't come back till next zone, first time it happen i died and restarted with hench and managed to make it again after the 2 warriors did the same thing. Then when we made it to Glint, all the hench took off through the wall again and left me by myself, guess they got scared.
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